Beginning Direct3D Game Programming w/CD ePUB ✓

Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development) Beginning DirectD Game Programming covers all of the elements that are necessary to create a DirectD game for your PC You will learn the essentials of DirectD game programming, including basic algorithms, texture mapping basics, D math, lighting, use of depth buffers, and much This book also covers the Transformation Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats and how to integrate them into your game engines You ll go from the basics to hardcore DirectD game programming in a matter of pages


About the Author: Wolfgang Engel

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